Summary

MEETING 1

Society Growth


  • Hunting society
    The time when mankind survive on hunting and gathering. They'll move once the food is increasingly scarce.
  • Agrarian society
    Mankind no longer depends on seasonal food, they grew their own lifestck and started to build villages
  • Industrial society
    The invention of steam machine allowed us to mass produce and mass transport human and goods
  • information society
    Computer started to emerge into our everyday life, information becomes viable commodity
  • Super smart society
    Society 5.0, where people become dependent on technologies and  flow of data


Generations

  • Traditionalists (1922-1945)
    Generation that had not been in touch with digital technology for long enough, they don't rely on it. If you ask them to grow crops, they had it in the bag.
  • Baby boomers (1946-1964)
    Very idealistic and relatively closed-minded towards technological advancement. 
  • Generation X (1965-1980)
    Transition between the boomers and millennials. They're generally rebellious towards society, especially in their youth.
  • Generation Y / Millennials (1981-1994)
    Gen X and Gen Y brought technology in its current state.
  • Gen Z (1995-2010)
    Very technology dependent, and mostly tech-savvy. They interact with electronics better than with their own kind.


Digital Evolution

  • Web 1.0
    Static HTML (simple web-page), capable of: email, forum, chat. These are the simplest version unlike what we have today. Static HTML can run on low bandwidth (low speed internet) and old technologies (hardwares).
  • Web 2.0
    Dynamic HTML, capable of more advanced services that run on static HTML. 
  • Web 3.0
    Capable of cloud computing (data synchronization between devices).

The Seven Cognitives

  • Critical thinking-and-Doing
  • Creativity
  • Collaboration
  • Cross-cultural understanding
  • Communication
  • Computing
  • Career & Learning Self-reliance

Digital Literacy Skills
  • Critical Thinking and Evaluation
  • Collaboration
  • Creativity
  • Communication and Netiquette
  • Finding and Selecting Information
  • Digital Culture
  • Online Safety Skills
  • Functional Skills

MEETING 2

ICT IN ELT
ICT in ELT is the utilization of technological advancement in teaching and learning English. There are several  categories in ICT:

  • CALL (Computer Assisted Language Learning)
  • MALL (Mobile Assisted Language Learning)
  • RALL (Robot Assisted/AI Language Learning)
  • TELL (Technology Enhanced Language Learning)
  • Blended Learning (Mixture between face-to-face and online learning)
  • Flipped Learning (Students autonomous online learning before face-to-face classroom meeting)
  • LMS (Learning Management System)
  • TPACK (Technological Pedagogical Content Knowledge)
  • SAMR (Substitution Augmentation Modification Redefinition)

ICT Tools and Softwares


ICT Activities in ELT


Problems, Advantages, Disadvantages







SUMMARY

21st Century Education Framework is the condition (resources) that we have in the 21st century and their utilization for learning English

Digital Literacy  for Teacher Education is skillsets and knowledges necessary for a teacher  to educate their job in digital era.

Blended Teaching and Learning is a mixture method to teach both online and face-to-face participants within a new normal.

Technology Enhance Language Learning is Language learning that is strengthen by modern technology (hardware, software, AI, etc)

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